Generative AI Manipulation for 3D Texture Synthesis

The Hebrew University, School of Computer Science and Engineering

This video showcases how the complex mushroom shape (opaque white) can be directly manipulated using a simplified form (transparent green). Our model seamlessly generates corresponding 3D shapes in the complex domain, enabling precise and intuitive edits.

Abstract

Generative AI models have revolutionized 2D image tasks, including manipulation, style transfer, and novel image synthesis, enabling neural networks to create complex and aesthetically appealing visuals. However, similar progress in 3D object generation has been hindered, partly due to the scarcity of large, diverse datasets. In response, we present Deep Single-Object Manipulation (DeepSOM), a novel 3D manipulation framework based on a convolutional backbone. Our approach requires only a single input pair: a source object for manipulation and a primitive proxy. These inputs are augmented through random free-form deformations to generate a diverse training dataset. The model learns to map deformations of the primitive to corresponding changes in the complex object, allowing even minor perturbations to produce highly variant shapes. We evaluate DeepSOM's effectiveness in "freehand" synthesis of spatially textured surfaces, demonstrating its potential for both graphical renderings and the creation of physical objects.

This thesis project focuses on generating organic forms and textures by leveraging 3D Generative AI.

Motivation

Our goal in conducting this research was to introduce nuance and unpredictability to the design process of 3D objects...

Methodology

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Results

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Conclusion and Future Work

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Tools and Technologies

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Acknowledgments

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